Zach applied to the MFA Computer Arts program at the School of Visual Arts, and graduated in 2000 with a focus in Lighting and Compositing. His award-winning short-titled film, “Pasta for War,” led him to a Technical Director position with Blue Sky Studios’ feature animation “Ice Age.” In 2002, Zach’s next feature was with Big Idea Productions in Chicago titled “Jonah: A Veggietale’s Movie.” He returned to New York that summer to work with Darren Aronofsky’s digital FX studio Amoeba Proteus on a pitch project.

Zach’s career in the video game industry began in 2003 as a Senior Lighter at Electronic Arts Los Angeles on the first-person shooter franchise "Medal of Honor". While at EA, he worked his way to lighting lead on "MOH: Rising Sun" and "MOH: European Assault" and then Art Director for "MOH: Vanguard" and "Gunhero". When "Gunhero" was cancelled in 2008, he joined Ubisoft Montréal to help complete its open world first-person shooter "Far Cry 2" and then to Art Direct "Far Cry 3".

In spring of 2011, Zach joined Agni Interactive as a creative and production consultant working with the Hyderabad office on various pitch projects, game productions, such as Paradox’s MMORPG "Salem", and commercial pre-visualization for Charlex’s F/X team 321Launch.

He returned to New York City in autumn 2011 to build the art department at Avalanche Studios’ newly-opened office in SoHo. Currently, he just finished Art Directing Square Enix's award winning open world game "Just Cause 3", which released to good reviews and strong sales. 

Currently, Zach is consulting with several startup companies on some new and exciting projects!

In a previous life, Zach wore a suit and tie and worked in
 New York City in pharmaceutical advertising, direct marketing, and b2b sales.