Early Mario
Early Mario
Early General Di Ravello
Early General Di Ravello
Early General di Ravello
Early General di Ravello
Early Rico
Early Rico
Bavarium Strip Mines
Bavarium Strip Mines
Bavarium Strip Mines
Bavarium Strip Mines
Anti Aircraft Gun
Anti Aircraft Gun
High Level Style Guide
High Level Style Guide
Concept Art
Concept Art
Production Sketches
Production Sketches
Marketing
Marketing
Propaganda Van
Propaganda Van
D.R.M. Technical
D.R.M. Technical
Industrial Kit
Industrial Kit
Scooter
Scooter
Truck Cab
Truck Cab
Corvette
Corvette
Terrain - Materials and Propping
Terrain - Materials and Propping
Military Checkpoint
Military Checkpoint
MAG WEAPONS
MAG WEAPONS
Polishing the World!
Polishing the World!
DRONE GUN
DRONE GUN
Pipeline Proposal
Pipeline Proposal
Medician Fortifications
Medician Fortifications
UI/UX
UI/UX
UI/UX
UI/UX
Outsourcing Notes
Outsourcing Notes
Monastary
Monastary
Light Military Checkpoint
Light Military Checkpoint
Cinematics
Cinematics
Police Station Ruins
Police Station Ruins
Mobile Assets
Mobile Assets
Mobile Character Assets
Mobile Character Assets
Mobile Character Assets
Mobile Character Assets
Mobile Character Assets
Mobile Character Assets
Mobile Character Assets
Mobile Character Assets
Mobile Character Assets
Mobile Character Assets
Early Mario
Early MarioNotes on various poses for Mario. Since this was one of our first characters, it was important to get the tone through the pose as soon as possible - as we would use these images to pitch to the publisher. 
Early General Di Ravello
Early General Di Ravello I pulled a page from a style guide to illustrate the physique we are targeting.
Early General di Ravello
Early General di RavelloAny artist who's worked with me knows my disdain for all things symmetrical! Here we are narrowing down the look/feel of the General using more detailed images. Once a tonal study is chosen, typically we move on to color. 
Early Rico
Early RicoI try to imagine Rico from the POV of the player. Here, I worked with our extraordinary animation lead to marry his poses with the art direction. 
Bavarium Strip Mines
Bavarium Strip MinesHappy days are the rare moment when I need to quickly create a style guide in a couple of hours. I thank all those days of growing up with David Macaulay and Jean Giraud ("Moebius"). 
Bavarium Strip Mines
Bavarium Strip MinesRecruiters ask if I roll up my sleeves and work with the tools - I say it's a professional necessity; expediency is cannibalising kits, reconfigure, re-assemble and draw over what we need to fill the gaps as quickly as possible. 
Anti Aircraft Gun
Anti Aircraft GunI love specificity and I'm sure all my online searches for weapon blueprints, military bases and armaments have spawned an FBI/CIA file as fat as the three volumes of "Lord of the Rings".
High Level Style Guide
High Level Style GuideOne thing I've learned over the years: artists are constantly bombarded with information, so even if they have a chance to read, it can often be forgotten. Keeping style guides to one sheet is a life long challenge at times! 
Concept Art
Concept ArtEarly in production, specificity is very important to nail a particular look. I try to provide outsource artists as many specific clear examples and paint overs as I can so we can close in on the vision and we can go home at 6:00 PM!
Production Sketches
Production SketchesAnother example of production art I had to complete within an hour for design. 
Marketing
MarketingI love working with marketing and Square Enix' marketing was a lot f fun to collaborate with. Here, we were discussing the early logo designs. This is when I usually throw the logo on a "mock up" game cover to see how it sits. 
Propaganda Van
Propaganda VanIf at all possible, I like to find a real world example of an asset before I dive into hacking an existing vehicle to be another chaos object. 
D.R.M. Technical
D.R.M. TechnicalAnother example of achieving more mileage out of existing assets. I try to keep mesh changes as simple and achievable as possible without sacrificing the overall intent. 
Industrial Kit
Industrial KitVery first stab at breaking down reference photos into design friendly industrial pieces. Design is happiest when we account for cover and AI pathing!
Scooter
ScooterEveryday is a new challenge. My Assistant AD in Sweden typically took care of vehicle reviews, but he was out sick and I had to jump in for him. 
Truck Cab
Truck CabIt is very easy to lose sight of branding, especially if it's a fictional brand. Nonetheless, visual consistency is the most important tenet of Art Direction, in my opinion. 
Corvette
CorvetteA one sheet style guide that melds favorite ships chosen by a designer and an engineer. Often, my job is to take draw from as many inspirations and ideas from the team and find a way to make them work with the established vision. 
Terrain - Materials and Propping
Terrain - Materials and ProppingThe agricultural areas of Medici were my favorite and I love designing the field/farm variants in the countryside. They are designed to maximize the feel of speed when driving and navigation during flying. 
Military Checkpoint
Military CheckpointProduction concept breaking down elements of a liberated checkpoint. Never under estimate the need to be obvious. The color RED and the color BLUE were crucial to establish who controlled what in a busy open world environment. 
MAG WEAPONS
MAG WEAPONSEvery so often the team is given a day or two to come up with new mechanics for the game. This was a RPG round that created an inverse magnetic implosion. 
Polishing the World!
Polishing the World!Many a day I'll take screenshots and paint over, re-balance and add details that will push the visual quality!
DRONE GUN
DRONE GUNThe studio floor is littered with ideas. I would love to have used a drone gun to wreak havoc on DiRavello's troops!
Pipeline Proposal
Pipeline ProposalIn an effort to speed up outsourcing and art creation, I proposed streamlining our asset creation to focus on generic modular pieces that can be assembled in different configurations instead of "one offs". 
Medician Fortifications
Medician FortificationsWorking with a designer, we were able to assemble a range of assets that were both artist and designer friendly. 
UI/UX
UI/UXReview of icons for readability and flow. In some cases, icons have to consistently reflect a family of upgrades, so they must be visually consistent, obvious and scaleable. 
UI/UX
UI/UX
Outsourcing Notes
Outsourcing NotesWhen time is short and one is not sure if the developer is sensitive to historical architectural details, it pays to be very specific with particular assets. 
Monastary
MonastaryOften I'll assemble existing pieces to create new compound kits that are fully propped and QA'd so all the designer has to do is find their favorite location and place the compound asset - everyone is happy!
Light Military Checkpoint
Light Military Checkpoint
Cinematics
CinematicsI love lighting and staging notes for cinematics, but it - in of itself - is a full time job!
Police Station Ruins
Police Station Ruins
Mobile Assets
Mobile AssetsOne of the roles of being an Art Director is also making sure the client's vision is being addressed consistently and accurately. Here I am working with the Mumbai team in realizing assets for DeNA's "Star Wars: Galactic Defense." 
Mobile Character Assets
Mobile Character Assets
Mobile Character Assets
Mobile Character Assets
Mobile Character Assets
Mobile Character Assets
Mobile Character Assets
Mobile Character Assets
Mobile Character Assets
Mobile Character Assets
info
prev / next